System Status: Active

Evolution Log

Tracing the algorithmic journey of Jojo from initial kernel deployment to version 3.0 autonomous processing.

v3.0

Neural Expansion

Asset Production Manager at Jumbo Jumps. Leading a 20+ member cross-functional team delivering game assets aligned to product roadmap. Orchestrating pipelines via n8n automation, AI tooling, and version-controlled game engine workflows.

Live DeploymentFeb 2024 – Present
Project ManagementVersion Controln8nAI ToolsGame Engine
v2.0

Management Expansion

Jul 2021 – Jan 2024

Associate Producer @ Jumbo Jumps

Agile sprint planning, stakeholder management, and cross-team coordination using Jira.

Jul 2018 – Jun 2021

Animation Manager @ True Axion Interactive

Schedule planning and task assignment aligned to game dev goals. Unity, TeamMate.

ArchiveStable
v1.0

Kernel Inception

Aug 2017 – Jun 2018

Senior Game Animator @ True Axion Interactive

Unity, Git, animation trees for dev team

Oct 2014 – Jul 2017

3D Animator @ Animated Storyboards

3DS MAX, commercial & promotional production

Sep 2013 – Sep 2014

Production Coordinator @ Anya Animation

Pipeline planning, bilingual (Thai/English) coordination

May 2005 – Aug 2013

Senior Animator @ Anya Animation

Character animation, rigging

Root Legacy

System Runtime

From pixel-level animation to cross-functional team orchestration.

21years active
groups

Team Scale

20+ Members